MATTHEW FURNEE
Solo Projects
I programmed these projects on my own, with assets I found online.
Date: 2023 Game Engine: Unity
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I made this game for a class in my second semester of college. The game is an endless runner kind of game where you keep going and gaining score until your lives run out. I added a rudimentary high-score system as well as a way to make the number of enemies increase at certain intervals of the game. Most of the assets were found on the Unity asset store, while the explosion and all sound effects/music were found online.
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Date: 2022 Game Engine: Unity
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I made this platformer game before college as part of a past job, as a demonstration for others. My main goal was to make a relatively simple game that was easy to expand while keeping the game as polished as I could. The assets were found in the Unity asset store, and the music can be found in the credits.
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Date: 2018 Game Engine: Unity
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This racing game was what I used in my college entrance video. I initially followed a tutorial, but completely overhauled it myself. I made the game two players, as well as a starting menu that lets the players select the initial speed for the cars, how much health they have, and how long they want the race track to be. The tutorial provided the assets.
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Group Projects
I was part of a group for these projects. My role for each is described below.
Date: 2023 Game Engine: Unity
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I was part of a three-person team for the 2023 Global Game Jam. The theme was "roots" so we decided to make a pill bug exploring the roots of a tree. Due to being our first game jam, we didn't have a good idea of the scope of the game. This meant that there were some features left out, as well as not everything being fully polished. I was the sole programmer, another member did the art, and the third did level design, a rudimentary story, and other side tasks.
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